Wed 22 September 2021 | 5:30

Everything about Fortnite, Epic Games Most Successful Project

How the game was developed, how they came up with the idea, general information about the gameplay are all part of our post on Everything about Fortnite, Epic Game's most Successful Project.

Epic Games's Fortnite is an online video game that was published in 2017. It comes in three different game mode variants, all of which share the same basic gameplay and game engine:

Fortnite: Save the World, a cooperative hybrid-tower defense-shooter-survival game for up to four players in which they fight off zombie-like creatures and defend objects with traps and fortifications they can build;

Fortnite Battle Royale, a free-to-play battle royale game in which up to 100 players compete to be the last person standing; and Fortnite Creative, in which players are given complete freedom to create their own worlds.

Early access titles Save the World and Battle Royale were launched in 2017, while Creative was available on December 6, 2018.

While Epic Games's Save the World and Creative versions were successful, Fortnite Battle Royale became a global phenomenon in less than a year, attracting more than 125 million players, making hundreds of millions of dollars per month, and generating $9 billion in revenue in its first two years.

Save the World is exclusively accessible on Windows, macOS, PlayStation 4, and Xbox One, whilst Battle Royale and Creative are available on all of those platforms as well as the Nintendo Switch, iOS, and Android devices.

Everything about Fortnite, Epic Games Most Successful Project

Here we have gathered general data about the game you’re interested to know about.

Game Modes

The first thing in Everything about Fortnite, Epic Game's most Successful Project we should mention is that Fortnite is available in three separate game modes, all of which are powered by the same engine and include similar graphics, art assets, and gameplay mechanics.

Fortnite: Save the World is a cooperative player-versus-environment game in which four players work together on various missions to achieve a shared goal.

The game takes place after a violent storm sweeps the globe, killing 98 percent of the people and leaving the survivors vulnerable to zombie-like "husks."

The players assume the roles of commanders of home base shelters, collecting supplies, rescuing people, and defending equipment that assists in either gathering data on the storm or pushing it back.

Players are rewarded a variety of in-game items for completing missions, including hero characters, weapon and trap schematics, and survivors, all of which can be leveled up to increase their abilities.

Fortnite Battle Royale is a 100-player player-versus-player game that can be played solo, as a duo, or in a squad (usually consisting of three or four players).

Players without weapons are dropped from a "Battle Bus" that travels throughout the game's map.

They must search for weapons, equipment, resources, and even vehicles when they arrive, all while trying to stay alive and attack and eliminate other players.

The safe region of the map reduces in size throughout the course of a round due to an oncoming toxic storm;

players outside that threshold take damage and may be eliminated if they do not quickly escape.

This squeezes the remaining players into smaller places, encouraging player engagement. The winner is the last player, duo, or squad standing.

Another fact in Everything about Fortnite, Epic Game's most Successful Project is that Fortnite Creative is a sandbox game mode akin to Minecraft in which players have complete freedom to build anything from the game on an island, including battle arenas, race tracks, platforming challenges, and more.

Players can obtain basic resources such as wood, brick, and metal by using their pickaxe to demolish existing structures on the map.

Following that, the player can use these materials to construct fortifications such as walls, floors, and staircases in all modes.

Such fortification components can be modified to include features such as windows and doors.

The materials used have varying levels of durability and can be upgraded to stronger versions by utilizing more of the same type of material.

In Save the World, this allows players to build defensive fortifications around an objective or lure husks into trap-filled tunnels.

This can be used to rapidly traverse the map, protect oneself from hostile fire, or delay an approaching attacker in Battle Royale.

In Creative, players are encouraged to be highly creative while designing their fortifications.

Save the World is a pay-to-play game, unlike Battle Royale and Creative, one of the facts included in

Everything about Fortnite, Epic Game's most Successful Project.

V-Bucks, an in-game currency that can be purchased with real-world money but can also be earned by completing missions and other achievements in Save the World, are used to monetize the games.

In Save the World, V-Bucks can be spent to purchase loot boxes, which are shaped like llamas and contain a random assortment of items.

V-Bucks can be used to purchase cosmetic items such as character models or the game's battle pass, which is a tiered progression of customization rewards earned by gaining experience and fulfilling certain tasks over the course of a Battle Royale season.

Game’s Development

In this section of Everything about Fortnite, Epic Game's most Successful Project, we tell you about the development of each game mode in Fortnite.

Fortnite: Save the World

Following the release of Gears of War 3 in 2011, Epic Games had an internal game jam that resulted in the creation of Fortnite.

Though it was not one of the titles generated during the jam, the idea of combining the building game genre, which includes games like Minecraft and Terraria, with the shooter game genre evolved, resulting in the creation of Fortnite.

Fortnite's development was slowed by a number of factors, including a transfer from Unreal Engine 3 to Unreal Engine 4, a deeper role-playing game strategy to lengthen the game's life, and a change in graphic style from a dark to a cartoonish design.

Furthermore, Epic was trying to enter into the games as a service model and enlisted the support of Chinese publisher Tencent; as a result, several executives, including Cliff Bleszinski, who had been a significant part of Fortnite's development, left the company.

Fortnite's strategy was shifted to become Epic's testbed for games as a service, which stalled development even more.

Epic was able to prepare to release Fortnite as a paid early access title in July 2017, with plans to release it as a free-to-play title in 2019 after gathering feedback from players.

The player-versus-environment game in Fortnite Battle Royale was dubbed "Save the World" after its introduction.

In the end, Epic decided to make Save the World a paid product, releasing it on June 29, 2020, after it was taken out of early access.

Fortnite Battle Royale

PlayerUnknown's Battlegrounds has become a worldwide phenomenon three months after its March 2017 launch, selling over 5 million copies and generating high interest in the battle royale genre, around the same time Epic put Fortnite into early access.

Epic realized that they could launch a battle royale mode using the Fortnite basic game and quickly constructed their own version atop Fortnite in approximately two months.

Epic was poised to release this as a second mode from "Save the World" in the paid-for early access in September 2017 but ultimately decided to release it as a free game, Fortnite Battle Royale, supported with microtransactions.

One of the facts we like to mention in Everything about Fortnite, Epic Game's most Successful Project is that with over 10 million players in its first two weeks, this version soon acquired appeal, prompting Epic to form separate teams to continue Fortnite Battle Royale development independent from the Save the World edition, with the exception of common engine elements and art assets.

This allowed Fortnite Battle Royale to be released on platforms that Save the World did not support, such as iOS and Android mobile devices, as well as the Nintendo Switch.

Fortnite Creative

On December 6, 2018, a creative sandbox mode was released to coincide with the start of Season 7 of Fortnite Battle Royale.

Each player has their own private, persistent island where they can build structures and add and manipulate objects as they see fit.

Players can bring their friends to the island and play unofficial games like race tracks and jumping courses.

Initially, only players who purchased the battle pass obtained their own island, however on December 13, players who did not purchase the battle pass acquired free access to the game mode, another one of the details mentioned in Everything about Fortnite, Epic Game's most Successful Project.

Fortnite’s Reception

By August 2017, right before the release of Battle Royale, the Save the World mode had surpassed one million players.

Epic Games split their staff between Save the World and Battle Royale to give better support for both modes when Fortnite Battle Royale became a financial success.

Over 10 million people had played the mode within two weeks of its release, and by June 2018, right after the Nintendo Switch's release, it had surpassed 125 million players.

During the first half of 2018, revenue from Fortnite Battle Royale was anticipated to be in the hundreds of millions of dollars per month, with total 2018 revenue estimated to be $2.4 billion by analysis firm SuperData Research, one of the interesting facts included in

Everything about Fortnite, Epic Game's most Successful Project.

By the end of 2019, Fortnite's total revenue surpassed $9 billion.

Fortnite Battle Royale has also become a cultural phenomenon, with some celebrities admitting to playing the game and athletes celebrating victories with Fortnite emotes. 

A notable streaming event in March 2018, featuring Ninja playing Fortnite Battle Royale alongside Drake, Travis Scott, Kim DotCom, and Pittsburgh Steelers wide receiver JuJu Smith-Schuster, broke Twitch's all-time viewership records, prompting Epic to organize a Fortnite Battle Royale pro-am with 50 pairs of streamers and professional players matched with celebrities at E3 2018 in June 2018.

Epic Games has created organized esports contests centered on Fortnite Battle Royale, such as the inaugural US$30 million Fortnite World Cup tournament in July 2019.

Concerns about Fortnite Battle Royale's appeal to young children have grown, as seen by the release of the mobile client.

Parents and teachers have raised worry that playing Fortnite is causing students to become distracted from their schoolwork.

Another one of the things to know in Everything about Fortnite, Epic Game's most Successful Project is that concerns have also been expressed about the impact on young children playing a game with repetitive depictions of gun violence.

In 2017, the game was nominated for "Best Co-op Game" by PC Gamer, and for "Best Spectator Game" by IGN.

In 2018, the game won the award for Best Ongoing Game by PC Gamer and IGN, the latter of which nominated it for "Best Nintendo Switch Game", "Best Mobile Game", and "Best Action Game".

Fortnite’s Battle Pass

The Battle Pass is a Battle Royale mechanism that rewards players for participating for a pre-determined period of time called a Season.

Although the Battle Pass was not formally launched until Season 2, it has its roots in the progression system created in Season 1.

The Battle Pass is available in two versions: one that is free to all players and one that can be purchased in the Item Shop. The latter is the proper Battle Pass, with the free section referred to as the "Free Pass" in the game.

Despite this distinction, the Battle Royale community as a whole regularly uses the phrase "Battle Pass" to refer to both components as well as the current season as a whole, e.g. "Battle Pass Season 3" is frequently used to refer to all Season 3 content.

The "Free Pass" and "Battle Pass" have been integrated as of Chapter 2 Season 1. Certain Battle Pass items are now free, although Free Battle Pass owners are limited to Level 100, one of the details to know, included in Everything about Fortnite, Epic Game's most Successful Project.

There's also a premium option dubbed the "Battle Bundle," which costs 2,800 V-bucks and gets you a 25-level head start.

Tiers for the Battle Pass can also be purchased for 150 V-bucks each.

The Building System

One of the most important aspects of Fortnite's gameplay is building. To construct a viable defensive Fort, you must build, upgrade (only applies to Save the World), and repair basic structures such as walls, floors, staircases, and roofs, as well as lay traps.

Building structures necessitates the use of basic building materials such as wood, stone, and metal.

In both game types, these resources can be collected by harvesting or destroying items. They can also be obtained by looting another player.

The build menu is used to construct. A holographic picture of the structure to be created will be projected in front of the character during the Build menu to show where it will be put.

By right-clicking on the mouse, you can change the materials, and by pressing G, you may change the geometry of the desired construction.

When new construction is built or an old one is altered, it begins with about half of its full health and takes a few seconds to fully form. 

It can't simply block off enemies by establishing walls because newly constructed structures don't always have full health, one of the important facts we decided to mention in

Everything about Fortnite, Epic Game's most Successful Project.

It costs 10 Wood, Stone, or Metal to build any basic structure of any shape.

To build, you just need 9 pieces of wood, stone, or metal. Because build time is measured in HP per second, wood builds the fastest because it has the fewest HP, while metal takes the longest because it has the most.

If the materials run out while you're working, the system will now automatically move to the next available material.

The “Auto Material Change” option in the Game Settings menu can be disabled.

Buildings that are not related to one another or to the world geometry will collapse automatically, potentially causing a chain reaction that destroys the majority of the base.

This includes buildings that have been altered to meet the criteria.

Battle Royale Weapons

Weapons are the primary means of doing damage to opponents in Battle Royale.

Assault weapons, shotguns, SMGs, pistols, sniper rifles, crossbows, melee weapons, and explosive weapons are among the weapons available.

There are seven different rarities for each weapon: Common, Uncommon, Rare, Epic, Legendary, Mythic, and Exotic.

The better the stats, the higher the rarity, but they're also more difficult to get by.

Chests, Supply Drops, floor loot, Supply Llamas, and the loot of eliminated players are all good places to get weapons.

Bosses and Traders can provide you with new weapons and boss weapons.

Some weapons are earned via defeating AIs like Henchmen, Marauders, and IO Guards. Some weapons can be obtained through the crafting system.

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