In this post, we’ll let you All about PUBG, one of the Most Popular Battle Royales Out There. Keep in mind that we will not go into the details of gameplay, but rather tell you general information to know what the game is and where it came from.
In the first three days of its Windows early access release in March 2017, Battlegrounds made $11 million. The game had sold over one million copies by the second week of April, with a peak player count of 89,000.
According to SuperData Research, the game's April sales exceeded US$34 million, making it one of the top ten highest-grossing revenue games of the month, surpassing revenue from Overwatch and Counter-Strike: Global Offensive.
The game had sold over two million copies by May 2017, with total gross revenue of US$60 million.
Within three months of its early access release, it had sold over five million copies, and Bluehole claimed that sales revenue had reached US$100 million. Battlegrounds surpassed the four million mark faster than Minecraft did during its paid-beta development period, which took almost a year to reach identical sales levels.
You may have heard it referred to as Battlegrounds or PUBG. You've probably seen videos and montages of people's chicken dinners. You may have noticed that it has more than 30 million daily active users as of September 2021.
You might have even heard about the winner winner, chicken dinners that arise from it. Despite its clunky name, here in All about PUBG, one of the Most Popular Battle Royales Out There, we are going to clarify what PlayerUnknown's Battlegrounds is, one of the most competitive battle royales.
In this artcle on
All about PUBG, one of the Most Popular Battle Royales Out There
, we’re gonna give you a sort of summary of the different kinds of data we have on one of The Battle Royale games of 2021.
Let’s see where exactly this game came from as the first part in All about PUBG, one of the Most Popular Battle Royales Out There.
PUBG Corporation, a subsidiary of South Korean video game company Bluehole, created and released PlayerUnknown's Battlegrounds (PUBG, also known as PUBG: Battlegrounds), an online multiplayer battle royale game.
The game is based on Brendan "PlayerUnknown" Greene's past mods for other games and is inspired by the 2000 Japanese film Battle Royale.
It was developed into a standalone game under Greene's creative direction.
In PUBG, one of the Best battle royale games, up to one hundred players can parachute into an island and search for weapons and equipment in order to kill others while avoiding being killed.
The game's map's potential safe area shrinks with time, forcing surviving players into closer locations and forcing confrontations.
The round is won by the last person or team standing. PUBG was first published on Microsoft Windows in March 2017 as part of Steam's early access beta program, with a full release following in December 2017.
In the same month, Microsoft Studios launched the game on the Xbox One via its Xbox Game Preview program, and it was officially released in September 2018.
In 2018, PUBG Mobile, a free-to-play mobile game for Android and iOS, as well as a PlayStation 4 port, were published. In April 2020, a version for the Stadia streaming platform was launched.
PUBG is one of the most popular, best-selling, and most-played video games ever.
As of 2020, the game had sold over 70 million copies on PCs and consoles, with PUBG Mobile having amassed 1 billion downloads and grossing over $4.3 billion on mobile devices.
Critics praised PUBG, saying that while it had major technical issues, it offered new sorts of gameplay that could be easily handled by players of all skill levels and was extremely replayable.
The game is credited with popularizing the battle royale genre, and it inspired dozens of new unofficial Chinese clones as a result of its success.
Among other awards, the game got multiple Game of the Year nominations.
PUBG Corporation has hosted a number of small tournaments and introduced in-game features to aid with broadcasting the game to viewers, with the goal of making it a major Esport.
In several countries, PUBG Mobile has been banned because it is reportedly harmful and addictive to younger users.
In our 2nd section of
All about PUBG, one of the Most Popular Battle Royales Out There
, we’re gonna go over the basics of how the game works and what to do to win.
Battlegrounds is a multiplayer shooter game in which up to 100 people compete in a battle royale, a large-scale last man standing deathmatch in which players compete to be the last one standing.
Players can enter the match as a lone player, a duo, or a small group of four players.
The match is won by the last individual or team standing. Players begin each match by parachuting from a plane onto one of four maps.
In PUBG, one of the most competitive battle royales, players begin with no equipment other than personalised clothing options that have no impact on gameplay.
Players can look for guns, vehicles, armour, and other items in buildings, ghost towns, and other locations once they've landed.
At the start of a match, these things are randomly dispersed over the map, with higher-risk zones often having better gear.
Players who have been killed can be looted for their items.
Players can choose to play in first-person or third perspective, each with its own set of pros and limitations in terms of combat and situational awareness.
Every few minutes, the map's playable area shrinks towards a random location, with any player stuck outside the safe zone taking increasing amounts of damage and eventually being eliminated if the safe zone is not reached in time; in game, the boundary appears as a shimmering blue wall that contracts over time.
As a result, the map becomes more constrained, increasing the possibilities of encounters.
Random sections of the map are highlighted in red and bombarded during the match, offering a hazard to players who remain in that area.
Players are notified a few minutes before these events in both circumstances, giving them time to find a safe location. That was an overview of the game style as our second section of All about PUBG, one of the Most Popular Battle Royales Out There.
Sit tight for we are going into details of the origins of this game as a part of this post on All about PUBG, one of the Most Popular Battle Royales Out There. Brendan Greene, better known online as PlayerUnknown, was in charge of the game's concept and design.
He previously built the ARMA 2 mod DayZ: Battle Royale, a spin-off of the popular mod DayZ and inspired by the 2000 Japanese film Battle Royale.
Around the time he produced DayZ: Battle Royale, in 2013, Irish-born Greene had been working as a photographer, graphic designer, and web designer in Brazil for a few years and had played video games like Delta Force: Black Hawk Down and America's Army.
The DayZ mod piqued his curiosity, both for its realistic military simulation and its open-ended gameplay, and he began tinkering with a new server while learning programming.
When DayZ became its own independent game, interest in Greene's ARMA 2 Battle Royale mod dropped, so he moved on to ARMA 3. Greene's work had attracted the attention of Sony Online Entertainment (now the Daybreak Game Company), who hired him as a consultant to work on H1Z1, licensing the battle royale concept from him.
In January 2015, Bluehole, a major South Korean publisher of MMOs and mobile games, acquired and renamed the Seoul-based firm Ginno Games, which developed massively multiplayer online games (MMOs) for personal computers and was directed by Chang-han Kim.
After playing DayZ, he was already intrigued about producing a type of battle royale game, in part because the format had not taken off in Korea.
Kim approached Greene about the same time he left Sony Online and offered him a job working on a new battle royale concept. Greene flew out to Bluehole's offices in Korea within a week to explore the choices, and a few weeks later, he was named the company's creative director.
The actual development of one of
the most competitive battle royale
s began in early 2016 and was publicly revealed in June of that year, with ambitions to release it within a year. Kim served as the game's executive producer.
Bluehole began with a staff of roughly 35 developers supporting Greene's work, but by June 2017, it had expanded to 70.
In September 2017, Bluehole spun out the entire Battlegrounds development into Bluehole Ginno Games, which was renamed PUBG Corporation with Kim as its chief executive officer, due to the tremendous surge of interest in the game.
PUBG Corporation continued to develop the game, as well as its marketing and expansion, by creating an office in the United States, with intentions to add more in Europe and Japan in the future.
Greene said in March 2019 that he will step down as the game's lead designer but would continue to work as a creative consultant.
With the popularity of PUBG, Bluehole established Krafton in 2018 as a holding company for its video game assets and studios, taking over the publication of PUBG and related games.
Krafton merged PUBG Corporation into their internal studio system in December 2020, renaming the team PUBG Studios. In our post of All about PUBG, one of the Most Popular Battle Royales Out There we must add the fact that PUBG remains as one of The Battle Royale games of 2021 that are globally super popular.
In this part of All about PUBG, one of the Most Popular Battle Royales Out There, we go over the platforms this game was released for and the timelines.
Bluehole employed a restricted alpha and beta stage with roughly 80,000 players to gauge early feedback on the game and fine-tune the balance before releasing it to the general public.
Bluehole launched a few servers and encouraged some popular live streamers of comparable games to try it out just prior to the early access phase on Steam to start gaining interest. The Windows version of the game received early access on March 23, 2017.
Bluehole had anticipated that they would only gather enough players through early access to smooth out the gameplay and that they would only begin promoting the game once it was finished.
PUBG, one of
The Battle Royale games of 2021
, got overwhelming interest from early access players that surpassed their expectations, prompting them to focus on the game's stability and underlying networking, as well as gameplay upgrades.
However, beginning in August, Bluehole reduced the frequency of such patches, citing quality control issues and preferring to ensure that each patch's content is well-vetted by the community before releasing new updates; this did not alter their plans for a 2017 release, which was fully released out of early access on December 20.
Tencent Games, China's largest video game publisher, approached Bluehole that same month with an offer to publish Battlegrounds in China and purchase shares in the firm as a result of the game's early access popularity and its potential for becoming one of the Best battle royale games.
Until August 2017, these upgrades usually consisted of a big weekly patch and monthly updates with significant performance improvements.
PUBG Lite is a free version of Battlegrounds that has major cutbacks in graphic elements and other features to make it more playable on low-end computers but is otherwise feature-complete with the full game.
The version was intended for use in regions where the game's minimal requirements may be difficult for regular players to meet, with a beta launch in Thailand in January 2019 and Europe in October of that year. On April 29, 2021, PUBG Lite was canceled.
Greene was present at Microsoft's E3 2017 press conference to reveal that Battlegrounds would be coming to Xbox One as a timed console exclusive sometime by the end of 2017 and that it would be tested via the Xbox Game Preview early access approach.
At that year's Gamescom, Bluehole confirmed that Microsoft Studios would publish the Xbox One version of the game, paving the way for a scheduled 2017 release.
The early access edition for the Xbox One, dubbed "Game Preview Edition," was published on December 12, 2017, in both digital and physical versions.
On September 4, 2018, the game was officially released. PUBG Corporation claimed that there were plans to port the game to other platforms, such as the PlayStation 4, with the announcement of the Xbox release.
The PlayStation port was announced in November and made available on December 7, 2018.
While a small team had been working on the PlayStation 4 port for some time, PUBG Corporation studio president Brian Corrigan noted that it wasn't until the Xbox One port was basically complete that they began fully working on the PlayStation port.
Following a month of testing, cross-platform play support between the Xbox and PlayStation versions of Battlegrounds was implemented in October 2019. On April 28, 2020, the streaming service Stadia published PlayerUnknown's Battlegrounds - Pioneer Edition.
On launch, Stadia's premium subscribers received the game for free. Following the announcement of a Chinese publishing contract for the Windows version, Tencent Games and PUBG Corporation revealed that two mobile versions of the game would be released in the country.
PUBG Mobile had been awaiting official approval for an authorized release in China, at which time the game could only be played as a public test. Tencent's intended rollout was delayed, however, due to a government approval freeze that lasted for the majority of 2018.
On March 19, 2018, an English version of Exhilarating Battlefield, dubbed simply PUBG Mobile, was published worldwide after a soft launch in Canada.
Becoming one of the
Best battle royale games
, PUBG Mobile Lite, a variant for lower-end mobile devices with a smaller map designed for 60 players, was published on July 25, 2019.
This game supported high-frame-rate gameplay on a variety of Android devices. In 2020, the Chinese version of the app was renamed Peacekeeper Elite. In August 2020, support for 90FPS gaming was enabled to select OnePlus smartphones.
On February 25, 2021, pre-registration for PUBG: New State began. The game would be set in 2051 and would revolve around futuristic warfare.
Let’s talk about the game being an esports in the near future as the last part of
All about PUBG, one of the Most Popular Battle Royales Out There.
Bluehole announced a 2017 Charity Invitational event to celebrate the game's two millionth copy sold, inviting 128 players to compete via their official Twitch channel to earn money for the Gamers Outreach Foundation, with Bluehole matching any donations up to $100,000.
The competition, which took place in early May 2017 and raised at least $120,000 from spectators in addition to Bluehole's $100,000 match, served as a model for future esports events for the game.
Bluehole and ESL hosted the first Battlegrounds invitational tournament with a $350,000 prize pool during the August 2017 Gamescom event.
Solo players, two-player teams, two-player teams set to the first-person perspective, and four-player squads all competed in separate events.
Each event consisted of three matches, with the player or team who earned the most points in all three being crowned the winner.
Greene stated that while he had envisioned the battle royale concept as a spectator sport since his ARMA II mod, they would take "baby steps" to make Battlegrounds an esport.
Greene stated that they would not pursue esports until the game had been fully released and all major bugs had been fixed.
We have almost reached the end of our article on All about PUBG, one of the Most Popular Battle Royales Out There.
They had worked with ESL to examine how to organize a large Battlegrounds tournament with a large number of players successfully in the future, and they had highlighted the problems surrounding the logistics of hosting a large Battlegrounds tournament with a large number of participants at Gamescom 2017.
Greene also stated that establishing a format for presenting a Battlegrounds match in order to keep spectators interested would take some time due to the nature of the emergent gameplay, which he believes would take some time to develop given the nature of the emergent gameplay when compared to established first-person shooters and multiplayer online battle arena esport games.
Intel hosted a 20-team, 80-player event in Oakland in November 2017 with a prize pool of US$200,000.
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